Discuss. As a rebuttal to some arguments I've heard "Everyone will make too much money by building some dumb crap." If that truly is a fear for builder then the owners can modify it so that placing trash blocks(dirt shouldn't count BTW) like cobblestone yields like $0.01 and a sliver of job XP, and reward players for placing blocks that require a crafting recipe(the brick-types, sandstone, etc.). And even then, they can implement a rule to punish players for building actual crap(the classic culprits being 1x1 pillars) with a money/job xp penalty. "too complicated to balance" Looking at the amount of variables that could be changed here the owner's can change to make builder as trash tier or as god tier as they want, there is no complexity here except for making the placement of trash blocks near worthless and the placement of more complex(crafting-wise) blocks a little above near worthless. "Towny should already give player's enough incentive to build" no they won't. I have a town and have digger/miner jobs. All I have done was dug out to bedrock a pillar. Now I have a ton of building materials but building would not be as lucrative as breaking dirt with a shovel or stone with a pickaxe because the latter actions at least generate some amount of cash. "But muh exploit" Considering the "exploit" of placing then breaking the block again, I seriously doubt anyone will do it if the money obtained from placing blocks is properly balanced. And even then I could silk touch diamond ore and have a friend place it(because apparently it tracks you placing the ore and breaking it, not your buddy placing it and you breaking it, so unless the information I was given was false, this exploit works!) Apparently the information I was given didn't cover the full thing because it doesn't count any player-place blocks, so I'll have to concede that part, but my point still stands that a properly balanced builder should not enable that type of degenerate gameplay.