Introduction In this guide, I will aim to show you the basic procedure of building organics in Minecraft, and to explain some of the techniques involved. I've been meaning to write a guide of this sort for a while now; I know that starting out with organics as a new player can be daunting. With this guide, I hope to give newer players some insights and a plan of attack when attempting their first organics. The guide will be quite extensive, so that it may also be of use for more experienced builders. In the last section, I will give some suggestions for more advanced techniques for those already familiar with the basics. Before we start, I must first acknowledge that there are many players that are incredibly skilled in this area and far exceed my own capabilities. I would say that the learning curve here is infinite - there are always more things to improve in. However, I also feel like I have mastered the basics sufficiently to speak with some sort of authority (or you can check my portfolio and decide for yourself). I urge the pro's (especially you wonderfully talented folk on SK) to read this critically, to give your own input, and to correct the mistakes I will indubitably make. Principle of the Reverse Onion An onion is peeled layer by layer, from its outer skin to its core. When building an organic, you generally work the other way around: you construct the 'onion' from its core, layer by layer, finally reaching its outer skin. I will coin this principle as the Reverse Onion; the entire guide will be structured around it. In general, for most organics, the layers can be laid out as follows, from core to outer skin: Proportions: skeletal structure, rules of motion, and posing. Shaping I: muscle anatomy. Shaping II: coverage, clothing, armor. Detail I: refinement and finer details of step 3. Texturing / shading Detail II: atmospheric details, particle effects, completion of the scene. In some cases, certain layers can be skipped. For instance, an animal might not wear any armor or clothing, so that layer 3 and 4 may be skipped entirely. It is important to note that the Reverse Onion not only gives you the order in which to work, it also gives you their degree of importance: Proportions > Shaping I > Shaping II > Detail I > Texturing > Detail II Yes, indeed: no amount of shaping, detailing, or texturing will fix bad proportions. Similarly, no amount of texturing or detailing will fix bad shaping. You therefore must make sure you get a layer done right before moving on to the next one. The image below nicely summarizes the principle: Overview of external resources: JustSketchMe - an online posable art mannequin. SketchFab - a 3D model database. Mari's Basic WE guide - speaks for itself. Lumi's Atelier - all of Lumi's vids cover organics, among other things. Contains some great insights. MegRae's Command Tutorials - a great playlist containing everything from simple copy/paste to loft. MegRae's Organics Tutorials - esp. the 5-part series is great, and roughly follows the same outline as this guide. Bluebird's Hair Tutorial - this could be useful should you want to make hair or manes on your organic. Bluebird's Coloring Advice - extremely sound advice on texturing; he addresses some very common beginner's mistakes.