Towny v3.0 - AdvancedEnchantments

Discussion in 'Tutorials' started by sh2mrr5, Feb 13, 2019.

  1. sh2mrr5

    sh2mrr5 Administrator
    Administrator System Administrator

    Joined:
    Feb 17, 2017
    Messages:
    333
    Likes Received:
    105
    Hello everyone!

    In this post I am going to introduce the new plugin for all those fancy enchantments that make your ingame life easier. This plugin, called AdvancedEnchantments, is very similar to what you know from the old Towny 2.0, however, it is still actively supported, and it allows us to buff/nerf the enchantments as needed and even allows us to make our own enchantments, within certain limits. After the release of Towny3.0 this thread will serve as a tutorial and a reference to the plugin with a list of all available enchantments at the end.

    The Custom Enchanter

    The central menu of this plugin can be reached by typing either /ce or /enchanter. From here you can access the Tinkerer, the Magical Dust Shop, the Alchemist and, of course, you can buy enchantments (from hereon called AEs). The main difference to the old plugin, when it comes to enchantments, is that there will be five different tiers, Common, Rare, Epic, Legendary and Mythical.
    [​IMG]

    All enchantments can only be found in their respective tier, meaning you will only get Legendary enchantments when paying the specific amount of XP. A minor difference to the previous plugin: Instead of getting a random enchantment right away, you will get a stackable enchantment book that will give you a random enchantment when used.

    The Tinkerer

    The Netherstar in the GUI leads you to the Tinkerer (alternatively, use /tinkerer) where you can exchange items for a small amount of XP and AEs for Secret Dust of the same tier as the book. Secret Dust has a chance to give you Magic Dust (for fixing the success rates of AEs) or Failed dust, which can still be used as gunpowder.
    [​IMG]

    The Magic Dust Shop


    The sugar from the /ce menu leads you to the Magic Dust Shop where you can get the Magic Dust required to improve your AEs before you try to add them to your item. Each of the five different tiers of AEs requires its own kind of magic dust (e.g. Legendary Magic Dust for legendary AEs).
    [​IMG]

    The Alchemist


    The anvil leads to the Alchemist (previously known as the Blacksmith, alternatively use /alchemist), where you can combine magic dust and AEs with the same name and level. To get an AE of a certain level, you have to combine two AEs, that are a level lower, similar to normal enchantments. This means that level 3 + level 3 of an AE will give you level 4 of that AE.
    [​IMG]

    AEs – Basic information

    The essential info about any AE book can be seen by hovering over it with your curser. You will see its name, its level, the effect, the success and destroy chances and, of course, for which item it can be used for. In opposite to the towny2.0 the success and destroy rate add always up to 100%, so if you increase the success rate, the destroy chance is lowered automatically. Also, there are now only two possible outcomes when applying an AE, either it is successful, or the book is destroyed together with the item (if it wasn’t protected).
    [​IMG]

    AEs – Basic mechanics

    The majority of all AEs work in a chance-and-cooldown-based manner. This means that the effect of an AE can be activated when something specific happens (e.g. being hit for defensive AEs or hitting an entity for active ones). Is this the case, the effect has a certain chance to be triggered, which is often followed by a short cooldown, during which the effect cannot be triggered again. Of course, there are also AEs that do not require a cooldown, have a 100% chance to activate or are permanently active. By the way, this chance and cooldown-based system allows us to easily adjust enchantments as needed. So, if you think a specific enchantment needs a buff/nerf, feel free to give us your feedback!

    Old and new items

    A White Scroll is the only way to protect your item from the Destroy Chance of an AE. After applying it, it prevents the destruction of your item this way only once.
    [​IMG]

    The Black Scroll works similar to the ones from towny2.0 with the exception that the enchantment you get from your item doesn’t have a random success rate anymore, but instead the rate shown on the Black Scroll. Works only for AEs.
    [​IMG]

    As shown in the description, the Mob Tracker adds a counter for all the mobs you are killing with a specific weapon.
    [​IMG]

    If you are a fan of PvP, the Stat Tracker is the item you want, as it counts all the players you kill with a specific weapon.
    [​IMG]

    Finally, for all the Woodcutters and Miners out there, the Block Tracker counts all the blocks you break with a specific tool.
    [​IMG]

    If you didn't already, make sure to check out our official announcement for Towny v.3.0:

    https://shadowkingdom.org/threads/introducing-towny-v3-0-coming-march-2nd-2019.1681/
     
    #1 sh2mrr5, Feb 13, 2019
    Last edited: Feb 16, 2019
    • Informative Informative x 2
    • Useful Useful x 1
  2. sh2mrr5

    sh2mrr5 Administrator
    Administrator System Administrator

    Joined:
    Feb 17, 2017
    Messages:
    333
    Likes Received:
    105
    List of all available AEs sorted by item and rarity

    This list will be updated should any AEs be added or removed.

    Key:
    AE Name - Max Level - Enchantment Effect

    Armor
    Common

    Cactus - 2 - Injures your attacker but does not affect your durability.

    Molten - 4 - Chance of setting your attacker ablaze.

    Ragdoll - 4 - Whenever you take damage you might be pushed far back.

    Self Destruct - 3 - When close to death, TNT spawns around you to end you and remove your dropped items.

    Rare

    Frozen - 3 - Can cause slowness to your attacker when hit.

    Hardened - 3 - Armor takes less durability damage.

    Poisoned - 4 - Chance to give poison to your attacker.

    Stormcaller - 4 - Strikes lightning on attacking players.

    Trickster - 5 -
    When hit you have a chance to teleport directly behind your opponent to take them by surprise.

    Voodoo - 6 -
    Gives a chance to weaken your attacker.

    Wither - 5 -
    A chance to give the wither effect.

    Epic

    Angelic - 5 - Heals you over time when you are damaged.

    Arrow Deflect - 4 - Prevents you from being damaged by an enemy arrow every few seconds.

    Creeper Armor - 3 -
    Gives a chance to prevent explosive damage, at higher levels you take no knockback from them and they have a chance to heal you.

    Dodge - 5 - Chance to dodge physical enemy attacks, increased chance if sneaking.

    Guardians - 5 -
    A chance to spawn iron golems to assist you and watch over you.

    Obsidianshield - 1 -
    Gives permanent fire resistance.

    Spirits - 5 -
    Chance to spawn blazes that heal yourself and your allies in combat.

    Tank - 4 - Decreases damage from enemy axes by 2% per level.

    Valor - 5 - Gives a chance to reduce incoming damage while wielding a sword by up to 22%.

    Legendary

    Armored - 4 - Decreases damage from enemy swords by 2% per level.

    Clarity - 1 - Removes blindness when hit.

    Deathbringer - 3 - Chance to deal double damage.

    Enlighted - 3 - Gives a chance to heal you after taking damage.

    Overload - 3 - Permanently increases your health.

    Mythical

    Daph - 3 - Gives a small chance to spawn squids when you are hit to confuse enemies or something like that. Do not question why this enchantment exists.

    Divine Enlighted - 3 - Mythical Enchantment. High chance of healing lots of HP after taking damage. Requires Enlighted on the item.

    Ethereal Dodge - 5 - Increased dodge chance compared to normal Dodge with a chance to gain Speed V for a few seconds after a successful dodge.

    Godly Overload - 3 - Mythical Enchantment. Increases your maximum health greatly. Requires Overload on the item.

    Paladin Armored - 4 - Gives a chance to ignore damage and to remove debuffs by when you are hit with a sword.

    Planetary Deathbringer - 3 - Mythical Enchantment. An increased chance to deal 2.5x damage. Requires Deathbringer on the item.


    Boots
    Rare

    Anti Gravity - 3 - Super jump.

    Rocketescape - 3 - Blast off into the air at low HP.

    Springs - 3 - Gives jump boost.

    Undead Ruse - 5 - When hit, you have a chance to spawn zombie hordes to distract and disorient your opponents.

    Epic

    Ender Walker - 5 - Wither and Poison have a chance to be removed on hit and to restore some health on higher levels.

    Metaphysical - 4 - A high chance to heal the slowness given by enemy Trap, Snare, and Pummel enchantments when hit.

    Legendary

    Gears - 3 - Increases your speed when equipped.


    Chestplate
    Common

    Curse - 5 - Gives a chance to get strength, slowness and resistance when you are hit with low hp.

    Rare

    Shockwave - 5 - A chance to push back your attacker.

    Legendary

    Diminish - 6 -
    Has a chance to reduce the damage of the next incoming attack by 50%.

    Mythical

    Vengeful Diminish - 6 -
    Ensures that the next strike against you only deals 50% of the damage inflicted and and the other half will be returned to the attacker. Requires the Diminish enchantment on the item.


    Helmet
    Rare

    Aquatic - 1 - Gives permanent water breathing.

    Smokebomb - 6 - When you are near death, you will spawn a smoke bomb to distract your enemies.

    Epic

    Glowing - 1 - Gives permanent night vision.

    Implants - 3 - Passively heals +1 health and restores +1 hunger every few seconds.

    Legendary

    Death God - 3 - Attacks that bring your HP to (level+4) hearts or lower have a chance to heal you for (level+5) hearts instead.

    Drunk - 4 - Gives the user slowness, mining fatigue and strength.

    Mythical

    Alien Implants - 3 - Automatically heals 2x the HP of normal Implants at 2x the rate, and at max level all hunger loss is disabled. Requires Implants.


    Helmet/Boots
    Common

    Endershift - 3 - Gives a chance to get a speed and absorption when you are hit with low hp.
     
    #2 sh2mrr5, Feb 15, 2019
    Last edited: Feb 16, 2019
    • Informative Informative x 1
  3. sh2mrr5

    sh2mrr5 Administrator
    Administrator System Administrator

    Joined:
    Feb 17, 2017
    Messages:
    333
    Likes Received:
    105
    Axe
    Common

    Berserk - 5 - A chance to get strength and mining fatigue.

    Confusion - 3 - A chance to deal nausea to your victim.

    Pummel - 3 - Chance to slow your enemy for a short period.

    Ravenous - 4 - Chance to regain hunger whilst in combat.

    Rare

    Decapitation - 3 - Victims have a chance to drop their head on death.

    Epic

    Arrow Break - 6 -
    Chance for arrows to bounce off and do no damage to you whenever you are wielding an axe with this enchantment on it.

    Bleed - 6 - Applies bleeding stacks to enemies that decrease their movement speed as well.

    Blessed - 4 - A chance of removing debuffs when you hit an enemy.

    Corrupt - 4 - This enchantment deals damage over time.

    Legendary

    Barbarian - 4 - Inflicts more axe damage.

    Blacksmith - 5 - Chance to heal your most damaged piece of armor by 1-2 durability whenever you hit a player, but in that case your attack will only deal 50% of the normal damage.

    Devour - 4 -
    Increases damage dealt to players with active bleed stacks.

    Insanity - 5 -
    You swing your axe like a maniac. Multiplies damage against players who are wielding a SWORD at the time they are hit.

    Mythical

    Deep Bleed - 6 - Mythical Enchantment. A chance to affect foes with increased slowness and inflicts more damage. Requires Bleed.

    Master Blacksmith - 5 - Chance to heal your most damaged piece of armor by 2-3 durability whenever you hit a player, but when it applies, your attack will deal between 75%-100% damage. Requires Blacksmith on the item.


    Bow
    Common

    Explosive - 5 - Explosive arrows.

    Lightning - 3 - A chance to strike your opponent with lightning.

    Rare

    Farcast - 5 - Chance to knockback melee attackers carrying a sword or an axe by a couple of blocks when you hit them. Chances increase when your health is low.

    Infernal - 3 - Explosive fire effect.

    Snare - 4 -
    Chance to slow and fatigue enemies with projectiles.

    Venom - 3 -
    A chance to poison your target.

    Epic


    Arrow Lifesteal - 5 - Chance to steal health from opponent.

    Eagle Eye - 5 - Chance to deal 1-4 durability damage to ALL armor pieces of enemy player.

    Hellfire - 5 - All arrows shot by you turn into explosive fireballs.

    Longbow - 4 - Greatly increases damage dealt to enemy players that have a bow in their hands.

    Piercing - 5 -
    Inflicts more damage.

    Legendary

    Sniper - 5 - Headshots with projectiles have a chance to deal up to 3.5x damage.

    Mythical

    Bidirectional Teleportation - 4 - Mythical Enchantment. Chance to grapple an enemy towards you and trap them for 2-3s.

    Lethal Sniper - 5 - Mythical Enchantment. Increased headshot chance and multiplies damage up to 4.5x. Requires the Sniper enchantment on the item.


    Swords
    Common

    Epicness - 3 - Gives particles and sound effects.

    Featherweight - 3 - A chance to give a burst of haste.

    Ice Aspect - 3 - A chance of giving your enemy slowness.

    Insomnia - 5 -
    Gives slowness, slow swinging and confusion.

    Obliterate - 5 - Extreme knockback.

    Shackle - 3 - Prevents mobs from being knocked back by your attacks.

    Skills Swipe - 5 - A chance to steal some of your enemy's EXP every time you damage them.

    Thundering Blow - 3 -
    Smite your enemy with bolts of lightning.

    Rare

    Blind - 3 - A chance of causing blindness when attacking.

    Demonforged - 4 - Increases durability loss on the armor of your enemy.

    Execute - 5 - Damage buff when your target is at low HP.

    Greatsword - 5 - Multiplies the damage against players who are wielding a BOW at the time they are hit.

    Paralyze - 4 - Can give your enemy slowness and mining fatigue on hit with a bolt of lightning

    Poison - 3 - A chance of poisoning your target.

    Trap - 3 - Chance to give a buffed slowness effect.

    Vampire - 3 - A chance to heal you for up to 3 hp a few seconds after you strike.

    Epic

    Block - 3 - A chance to partially block an attack and deal damage to your attacker.

    Disintegrate - 4 - Chance to deal extra durability damage to all enemy armor with every attack.

    Dominate - 4 - Chance to weaken enemy players on hit, causing them to deal less damage.

    Enrage - 3 - Deal more damage on low HP.

    Headless - 3 -
    Victims have a chance to drop their head on death.

    Legendary

    Disarmer - 5 - A slight chance of removing one piece of armor from your enemy.

    Double Strike - 3 -
    A chance to strike twice.

    Inquisitive - 4 - Increases EXP drops from mobs every few seconds.

    Inversion - 3 -
    Damage dealt to you has a chance to be blocked and heal you for 1-5 HP.

    Lifesteal - 5 - A chance to steal your opponent’s health when attacking.

    Silence - 4 - Chance to stop activation of your enemies advanced enchantments for 3-7 seconds, depending on the level.

    Mythical

    Demonic Lifesteal - 5 - Heals much more HP at a greatly increased rate compared to normal Lifesteal. Requires Lifesteal.

    Master Inquisitive - 4 - Mythical Enchantment. Massively increases EXP drops from mobs. Requires Inquisitive on the item

    Reflective Block - 3 -
    Mythical Enchantment. Gives a chance to negate incoming damage and to reflect an incoming attack back on the attacker.

    Titan Trap - 3 - Mythical Enchantment. A chance to give a longer lasting buffed slowness effect.


    Weapons
    Rare

    Reforged - 6 - Protects weapons durability, they will take longer to break.

    Legendary

    Rage - 6 - For every combo hit you land, you do 0.5 heart damage to your opponent Up to a maximum of 2.5 hearts.


    Pickaxe
    Common

    Autosmelt - 3 - Ores are automatically smelted when mined.

    Experience - 5 - Gives a chance to get experience from mining.

    Oxygenate - 1 - Refills oxygen levels when breaking blocks under water.


    Tools
    Common

    Haste - 2 - Allows you to swing your tools faster.
     
    #3 sh2mrr5, Feb 15, 2019
    Last edited: Apr 12, 2019
    • Informative Informative x 1
  4. nxkami

    nxkami Member

    Joined:
    Jan 20, 2019
    Messages:
    60
    Likes Received:
    7
    upload_2019-2-15_14-41-41.png
    nothing personal, kid

    edit
    btw you guys might want to fix spelling mistakes like "disarmor" i think you can do it in config but i dont have plugin experience so -
    just a point id like to bring up
     
  5. sh2mrr5

    sh2mrr5 Administrator
    Administrator System Administrator

    Joined:
    Feb 17, 2017
    Messages:
    333
    Likes Received:
    105
    For some reason I thought it was a combination of "Disarm" and "Armor" since it only takes away the armor and not the weapons...

    However, when I consider the number of spelling and grammatical mistakes in the whole plugin, it probably was just one of those as well :D
     
  6. FNPlayz

    FNPlayz Moderator
    Moderator

    Joined:
    Jul 23, 2018
    Messages:
    199
    Likes Received:
    231
    I found like 4 spelling mistakes in the first post.

    EDIT: 3 in the main post and 1 in the other.
    There were actually 2 spellings mistakes and 2 grammar mistakes.
     
    #6 FNPlayz, Feb 16, 2019
    Last edited: Feb 16, 2019
  7. nxkami

    nxkami Member

    Joined:
    Jan 20, 2019
    Messages:
    60
    Likes Received:
    7
    what are the max u can have on one
     
  8. sh2mrr5

    sh2mrr5 Administrator
    Administrator System Administrator

    Joined:
    Feb 17, 2017
    Messages:
    333
    Likes Received:
    105
    The limit for AE/CE per item are:
    Everyone: 1
    Crusader: 2
    Monarch: 3
    Benefactor: 4

    (Of couse you can just ask a higher ranked player to add extra enchantments for you if you didn't rank up yet)
     
  9. nxkami

    nxkami Member

    Joined:
    Jan 20, 2019
    Messages:
    60
    Likes Received:
    7

    kinda feels slanted for treasure hunt
    is there donator rank limits
     
  10. Colt21

    Colt21 Staff Member
    Assistant

    Joined:
    Dec 1, 2018
    Messages:
    20
    Likes Received:
    7
    It really do be like that sometimes
     

Share This Page