Towny v4.0 - AdvancedEnchantments Tutorial

Discussion in 'Tutorials' started by sh2mrr5, Feb 13, 2019.

  1. sh2mrr5

    sh2mrr5 Administrator
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    Hi everyone!

    In this post, I am going to explain one of our most interesting plugins on Towny v4.0. This plugin, called AdvancedEnchantments, makes it possible to have all those fancy enchantments that make your in game life easier. This thread will serve as a tutorial and a reference to the plugin with a list of all available enchantments at the end.

    The Custom Enchanter

    The central menu of this plugin can be reached by typing either /ce or /enchanter. From here you can access the Tinkerer, the Magical Dust Shop, the Alchemist, you can buy Black Scrolls and, of course, buy enchantments (from hereon called AEs). All AEs are categorized into five different main tiers: Common, Rare, Epic, Legendary and Mythical.
    [​IMG]
    All enchantments can only be found in their respective tier, meaning you will only get Legendary enchantments when paying the specific amount of XP. When you buy an AE of a specific tier, you will get a stackable enchantment book that will give you a random enchantment when used.

    The Tinkerer

    The Netherstar in the GUI leads you to the Tinkerer (alternatively, use /tinkerer) where you can exchange items for a small amount of XP and AEs for Secret Dust of the same tier as the book. Secret Dust has a chance to give you Magic Dust (for fixing the success rates of AEs) or Failed dust, which can still be used as gunpowder.
    [​IMG]


    The Magic Dust Shop

    The sugar from the /ce menu leads you to the Magic Dust Shop where you can get the Magic Dust required to improve your AEs before you try to add them to your item. Each of the five different tiers of AEs requires its own kind of magic dust (e.g. Legendary Magic Dust for legendary AEs).
    [​IMG]


    The Alchemist

    The anvil leads to the Alchemist (alternatively use /alchemist), where you can combine magic dust and AEs with the same name and level. To get an AE of a certain level, you have to combine two AEs, that are a level lower, similar to normal enchantments. This means that level 3 + level 3 of an AE will give you level 4 of that AE.
    [​IMG]


    AEs – Basic information

    The essential info about any AE book can be seen by hovering over it with your curser. You will see its name, its level, the effect, the success and destroy chances and, of course, for which item it can be used for. The success and destroy rate add always up to 100%, so if you increase the success rate, the destroy chance is lowered automatically.

    When applying an AE there are only two possible outcomes, either it is successful, or the book is destroyed together with the item (if it wasn’t protected).
    [​IMG]

    AEs – Basic mechanics

    The majority of all AEs work in a chance-and-cooldown-based manner. This means that the effect of an AE can be activated when something specific happens (e.g. being hit for defensive AEs or hitting an entity for active ones). Is this case, the effect has a certain chance to be triggered, which is often followed by a short cooldown, during which the effect cannot be triggered again. Of course, there are also AEs that do not require a cooldown, have a 100% chance to activate or are permanently active. By the way, this chance and cooldown-based system allows us to easily adjust enchantments as needed. So, if you think a specific enchantment needs a buff/nerf, feel free to give us your feedback!

    Special items

    A White Scroll is the only way to protect your item from the Destroy Chance of an AE. After applying it, it prevents the destruction of your item this way only once.
    [​IMG]

    The Black Scroll is the only way to remove AEs from your items. When you use a Black Scroll, a random enchantment on the item will be removed and converted into a book. The success rate of the AE after converting is shown on the Black Scroll. Works only for AEs.
    [​IMG]

    As shown in the description, the Mob Tracker adds a counter for all the mobs you are killing with a specific weapon.
    [​IMG]

    If you are a fan of PvP, the Stat Tracker is the item you want, as it counts all the players you kill with a specific weapon.
    [​IMG]

    Finally, for all the Woodcutters and Miners out there, the Block Tracker counts all the blocks you break with a specific tool.
    [​IMG]
     
    #1 sh2mrr5, Feb 13, 2019
    Last edited by a moderator: Aug 2, 2020
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  2. sh2mrr5

    sh2mrr5 Administrator
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    List of all available AEs sorted by item and rarity

    This list will be updated should any AEs be added or removed.

    Key:
    AE Name - Max Level - Enchantment Effect

    Armor
    Common


    Cactus - 2 - Injures your attacker but does not affect your durability.

    Molten - 4 - Chance of setting your attacker ablaze.

    Ragdoll - 4 - Whenever you take damage you might be pushed far back.

    Self Destruct - 3 - When close to death, TNT spawns around you to end you and remove your dropped items.

    Rare

    Frozen - 3 - Can cause slowness to your attacker when hit.

    Hardened - 3 - Armor takes less durability damage.

    Poisoned - 4 - Chance to give poison to your attacker.

    Shuffle - 3 - Shuffles opponent's hotbar.

    Stormcaller - 4 - Strikes lightning on attacking players.

    Trickster - 5 -
    When hit you have a chance to teleport directly behind your opponent to take them by surprise.

    Unholy - 5 - Chance to give weakness and wither to your attacker.

    Voodoo - 6 -
    Gives a chance to weaken your attacker.

    Ward - 4 - A small chance to stop an attack and to gain Absorption on hit.

    Wither - 5 -
    A chance to give the wither effect.

    Epic

    Angelic - 5 - Heals you over time when you are damaged.

    Arrow Deflect - 4 - Prevents you from being damaged by an enemy arrow every few seconds.

    Creeper Armor - 3 -
    Gives a chance to prevent explosive damage, at higher levels you take no knockback from them and they have a chance to heal you.

    Dodge - 5 - Chance to dodge physical enemy attacks, increased chance if sneaking.

    Guardians - 5 -
    A chance to spawn iron golems to assist you and watch over you.

    Heavy - 4 - Decreases damage from enemy bows by 4% per level.

    Obsidianshield - 1 -
    Gives permanent fire resistance.

    Spirits - 5 -
    Chance to spawn blazes that heal yourself and your allies in combat.

    Tank - 4 - Decreases damage from enemy axes by 4% per level.

    Valor - 5 - Gives a chance to reduce incoming damage while wielding a sword by up to 22%.

    Legendary

    Armored - 4 - Decreases damage from enemy swords by 4% per level.

    Clarity - 1 - Removes blindness when hit.

    Deathbringer - 3 - High chance to increase damage by 50% .

    Demonic - 3 - A chance to remove fire resistance from enemy players that you hit.

    Enlighted - 3 - Gives a chance to heal you after taking damage.

    Judgement - 5 - Chance of poisoning your target and giving yourself regeneration on hit.

    Overload - 3 - Permanently increases your health.

    Mythical

    Daph - 3 - Gives a small chance to spawn squids when you are hit to confuse enemies or something like that. Do not question why this enchantment exists.

    Divine Enlighted - 3 - High chance of healing lots of HP after taking damage. Requires Enlighted on the item.

    Ethereal Dodge - 5 - Increased dodge chance compared to normal Dodge with a chance to gain Speed V for a few seconds after a successful dodge. Requires Dodge on the item.

    Godly Overload - 3 - Increases your maximum health greatly. Requires Overload on the item.

    Mega Heavy - 4 - Decreases damage from arrows of players by 6% per level. Requires Heavy on the item.

    Mighty Cactus - 2 - Injures your attacker but does not affect your durability. Requires Cactus on the item.

    Paladin Armored - 4 - Gives a chance to ignore damage and to remove debuffs by when you are hit with a sword. Requires Armored on the item.

    Planetary Deathbringer - 3 - An increased chance to deal 2x damage. Requires Deathbringer on the item.

    Reinforced Tank - 4 - Decreases damage from enemy axes by 8% per level. Requires Tank on the item.


    Boots
    Rare


    Anti Gravity - 3 - Super jump.

    Rocket Escape - 3 - Blast off into the air at low HP.

    Springs - 3 - Gives jump boost.

    Undead Ruse - 5 - When hit, you have a chance to spawn zombie hordes to distract and disorient your opponents.

    Epic

    Ender Walker - 5 - Wither and Poison have a chance to be removed on hit and to restore some health on higher levels.

    Jelly Legs - 3 - Chance to negate fall damage.

    Metaphysical - 4 - A high chance to heal the slowness given by enemy Trap, Snare, and Pummel enchantments when hit.

    Torrent - 4 - Deal increased melee damage to targets in water.

    Legendary

    Gears - 3 - Increases your speed when equipped.

    Lava Walker - 1 - You can walk on lava, but do not stand still for too long!

    Mythical

    Guided Rocket Escape - 3 - Blast off into the air and briefly gain flight for (level x 1s). Requires Rocket Escape on the item.


    Leggings
    Common


    Plague Carrier - 5 - When near death, summons creepers and debuffs enemies to avenge you.

    Legendary

    Exterminator - 3 - Temporarily disables the ability of affected players to summon guards.


    Chestplate
    Common


    Curse - 5 - Gives a chance to get strength, slowness and resistance when you are hit with low hp.

    Rare

    Shockwave - 5 - A chance to push back your attacker.

    Legendary

    Diminish - 6 -
    Has a chance to reduce the damage of the next incoming attack by 50%.


    Helmet
    Rare


    Aquatic - 1 - Gives permanent water breathing.

    Smokebomb - 6 - When you are near death, you will spawn a smoke bomb to distract your enemies.

    Epic

    Glowing - 1 - Gives permanent night vision.

    Implants - 3 - Passively heals +1 health and restores +1 hunger every few seconds.

    Legendary

    Death God - 3 - Attacks that bring your HP to (level+8) hearts or lower have a chance to heal you for (level+5) hearts instead.

    Drunk - 4 - Gives the user slowness, mining fatigue and strength.

    Mythical

    Alien Implants - 3 - Automatically heals 2x the HP of normal Implants at 2x the rate, and at max level all hunger loss is disabled. Requires Implants on the item.


    Helmet/Boots
    Common

    Endershift - 3 - Gives a chance to get a speed and absorption when you are hit with low hp.
     
    #2 sh2mrr5, Feb 15, 2019
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    Axe
    Common


    Berserk - 5 - A chance to get strength and mining fatigue.

    Confusion - 3 - A chance to deal nausea to your victim.

    Pummel - 3 - Chance to slow your enemy for a short period.

    Ravenous - 4 - Chance to regain hunger whilst in combat.

    Rare

    Decapitation - 3 - Victims have a chance to drop their head on death.

    Epic

    Arrow Break - 6 -
    Chance for arrows to bounce off and do no damage to you whenever you are wielding an axe with this enchantment on it.

    Bleed - 6 - Applies bleeding stacks to enemies that decrease their movement speed as well.

    Blessed - 4 - A chance of removing debuffs when you hit an enemy.

    Corrupt - 4 - This enchantment deals damage over time.

    Reaper - 4 - A chance to give your opponent the Wither and Blindness effects when dealing damage.

    Legendary

    Barbarian - 4 - Inflicts more axe damage.

    Blacksmith - 5 - Chance to heal your most damaged piece of armor by 1-2 durability whenever you hit a player, but in that case your attack will only deal 50% of the normal damage.

    Devour - 4 -
    Increases damage dealt to players with active bleed stacks.

    Insanity - 5 -
    You swing your axe like a maniac. Multiplies damage against players who are wielding a SWORD at the time they are hit.

    Mythical

    Deep Bleed - 6 - A chance to affect foes with increased slowness and inflicts more damage. Requires Bleed on the item.

    Master Blacksmith - 5 - Chance to heal your most damaged piece of armor by 2-3 durability whenever you hit a player, but when it applies, your attack will deal between 75%-100% damage. Requires Blacksmith on the item.


    Bow
    Common


    Explosive - 5 - Explosive arrows.

    Lightning - 3 - A chance to strike your opponent with lightning.

    Rare

    Farcast - 5 - Chance to knockback melee attackers carrying a sword or an axe by a couple of blocks when you hit them. Chances increase when your health is low.

    Infernal - 3 - Explosive fire effect.

    Snare - 4 -
    Chance to slow and fatigue enemies with projectiles.

    Venom - 3 -
    A chance to poison your target.

    Epic

    Arrow Lifesteal - 5 - Chance to steal health from opponent.

    Eagle Eye - 5 - Chance to deal 1-4 durability damage to ALL armor pieces of enemy player.

    Hellfire - 5 - Arrows shot by you can turn into explosive fireballs.

    Longbow - 4 - Greatly increases damage dealt to enemy players that have a bow in their hands.

    Piercing - 5 -
    Inflicts more damage.

    Mythical

    Bidirectional Teleportation - 4 - Chance to grapple an enemy towards you and trap them for 2-3s.


    Swords
    Common


    Epicness - 3 - Gives particles and sound effects.

    Ice Aspect - 3 - A chance of giving your enemy slowness.

    Insomnia - 5 -
    Gives slowness, slow swinging and confusion.

    Obliterate - 5 - Extreme knockback.

    Shackle - 3 - Prevents mobs from being knocked back by your attacks.

    Skills Swipe - 5 - A chance to steal some of your enemy's EXP every time you damage them.

    Thundering Blow - 3 -
    Smite your enemy with bolts of lightning.

    Rare

    Blind - 3 - A chance of causing blindness when attacking.

    Demonforged - 4 - Increases durability loss on the armor of your enemy.

    Execute - 5 - Damage buff when your target is at low HP.

    Greatsword - 5 - Multiplies the damage against players who are wielding a BOW at the time they are hit.

    Headless - 3 - Victims have a chance to drop their head on death.

    Paralyze - 4 - Can give your enemy slowness and mining fatigue on hit with a bolt of lightning

    Poison - 3 - A chance of poisoning your target.

    Trap - 3 - Chance to give a buffed slowness effect.

    Vampire - 3 - A chance to heal you for up to 3 hp a few seconds after you strike.

    Epic

    Block - 3 - A chance to partially block an attack and deal damage to your attacker.

    Disintegrate - 4 - Chance to deal extra durability damage to all enemy armor with every attack.

    Dominate - 4 - Chance to weaken enemy players on hit, causing them to deal less damage.

    Enrage - 3 - Deal more damage on low HP.

    Featherweight - 3 - A chance to give a burst of haste.

    Legendary

    Disarmer - 5 - A slight chance of removing one piece of armor from your enemy.

    Double Strike - 3 -
    A chance to strike twice.

    Inquisitive - 4 - Increases EXP drops from mobs every few seconds.

    Inversion - 3 -
    Damage dealt to you has a chance to be blocked and heal you for 1-5 HP.

    Lifesteal - 5 - A chance to steal your opponent’s health when attacking.

    Silence - 4 - Chance to stop activation of your enemies advanced enchantments for 3-7 seconds, depending on the level.

    Mythical

    Demonic Lifesteal - 5 - Heals much more HP at a greatly increased rate compared to normal Lifesteal. Requires Lifesteal on the item.

    Master Inquisitive - 4 - Massively increases EXP drops from mobs. Requires Inquisitive on the item.

    Reflective Block - 3 -
    Gives a chance to negate incoming damage and to reflect an incoming attack back on the attacker. Requires Block on the item.

    Titan Trap - 3 - A chance to give a longer lasting buffed slowness effect. Requires Trap on the item.


    Weapons
    Common


    Famine - 4 - A chance to give your opponent the hunger effect.

    Rare

    Reforged - 6 - Restores some durability when you kill a mob.

    Legendary

    Rage - 6 - For every combo hit you land, you do 0.5 heart damage to your opponent Up to a maximum of 2.5 hearts.

    Mythical

    Distance - 4 - Chance to give you regeneration and to increase the distance between you and the hit player.


    Pickaxe
    Common


    Autosmelt - 3 - Ores are automatically smelted when mined.

    Experience - 5 - Gives a chance to get experience from mining.

    Oxygenate - 1 - Refills oxygen levels when breaking blocks under water.


    Tools
    Common


    Haste - 2 - Allows you to swing your tools faster.

    Epic

    Restore - 4 - Upon breaking, item has a chance to lose this enchantment and repair half of it's durability.


    Armor, Weapons and Tools
    Legendary


    Soulbound - 3 - Chance to keep an item if you die in PvP. Only effects equipped/held items. Chance: 10% + 30% x enchantment level.


    Stick
    Rare


    Merchant - 1 - Right-click to sell all sellable items in your inventory, 60 seconds cooldown.
     
    #3 sh2mrr5, Feb 15, 2019
    Last edited by a moderator: Aug 2, 2020
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  4. sh2mrr5

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    Credits for updating this post belong to @Rubyo3000 :D
     
    #4 sh2mrr5, Aug 2, 2020
    Last edited: Aug 2, 2020
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