Towny Towny v5.0 - AdvancedEnchantments Tutorial

Discussion in 'Towny' started by sh1mrr4, Feb 13, 2019.

  1. sh1mrr4

    sh1mrr4 Retired Administrator

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    Hi everyone!

    In this post, I am going to explain one of our most interesting plugins on Towny v5.0. This plugin, called AdvancedEnchantments, makes it possible to have all those fancy enchantments that make your in game life easier. This thread will serve as a tutorial and a reference to the plugin with a list of all available enchantments at the end.

    The Custom Enchanter

    The central menu of this plugin can be reached by typing either /ce or /enchanter. From here you can access the Tinkerer, the Magical Dust Shop, the Alchemist, you can buy Black Scrolls and, of course, buy enchantments (from hereon called AEs). All AEs are categorized into five different main tiers: Common, Rare, Epic, Legendary and Mythical.
    [​IMG]
    All enchantments can only be found in their respective tier, meaning you will only get Legendary enchantments when paying the specific amount of XP. When you buy an AE of a specific tier, you will get a stackable enchantment book that will give you a random enchantment when used.

    The Tinkerer

    The Netherstar in the GUI leads you to the Tinkerer (alternatively, use /tinkerer) where you can exchange items for a small amount of XP and AEs for Secret Dust of the same tier as the book. Secret Dust has a chance to give you Magic Dust (for fixing the success rates of AEs) or Failed dust, which can still be used as gunpowder.
    [​IMG]


    The Magic Dust Shop

    The sugar from the /ce menu leads you to the Magic Dust Shop where you can get the Magic Dust required to improve your AEs before you try to add them to your item. Each of the five different tiers of AEs requires its own kind of magic dust (e.g. Legendary Magic Dust for legendary AEs).
    [​IMG]


    The Alchemist

    The anvil leads to the Alchemist (alternatively use /alchemist), where you can combine magic dust and AEs with the same name and level. To get an AE of a certain level, you have to combine two AEs, that are a level lower, similar to normal enchantments. This means that level 3 + level 3 of an AE will give you level 4 of that AE.
    [​IMG]


    AEs – Basic information

    The essential info about any AE book can be seen by hovering over it with your curser. You will see its name, its level, the effect, the success and destroy chances and, of course, for which item it can be used for. The success and destroy rate add always up to 100%, so if you increase the success rate, the destroy chance is lowered automatically.

    When applying an AE there are only two possible outcomes, either it is successful, or the book is destroyed together with the item (if it wasn’t protected).
    [​IMG]

    AEs – Basic mechanics

    The majority of all AEs work in a chance-and-cooldown-based manner. This means that the effect of an AE can be activated when something specific happens (e.g. being hit for defensive AEs or hitting an entity for active ones). Is this case, the effect has a certain chance to be triggered, which is often followed by a short cooldown, during which the effect cannot be triggered again. Of course, there are also AEs that do not require a cooldown, have a 100% chance to activate or are permanently active. By the way, this chance and cooldown-based system allows us to easily adjust enchantments as needed. So, if you think a specific enchantment needs a buff/nerf, feel free to give us your feedback!

    Special items

    A White Scroll is the only way to protect your item from the Destroy Chance of an AE. After applying it, it prevents the destruction of your item this way only once.
    [​IMG]

    The Black Scroll is the only way to remove AEs from your items. When you use a Black Scroll, a random enchantment on the item will be removed and converted into a book. The success rate of the AE after converting is shown on the Black Scroll. Works only for AEs.
    [​IMG]

    As shown in the description, the Mob Tracker adds a counter for all the mobs you are killing with a specific weapon.
    [​IMG]

    If you are a fan of PvP, the Stat Tracker is the item you want, as it counts all the players you kill with a specific weapon.
    [​IMG]

    Finally, for all the Woodcutters and Miners out there, the Block Tracker counts all the blocks you break with a specific tool.
    [​IMG]
     
    #1 sh1mrr4, Feb 13, 2019
    Last edited by a moderator: Aug 2, 2020
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  2. sh1mrr4

    sh1mrr4 Retired Administrator

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    List of all available AEs sorted by item and rarity

    This list will be updated should any AEs be added or removed.

    Key:
    AE Name - Max Level - Enchantment Effect

    Armor
    Common


    Curse - 2 - Chance to give your enemy mining fatigue.

    Lucid - 3 - Chance to cure blindness and gain night vision when hit.

    Rare

    Armored - 5 - Decreases damage from enemy swords by 2% per level.

    Disappear - 4 - Chance to become invisible when low on health.

    Hardened - 3 - Chance to recover durability when damaged by players.

    Heavy - 5 - Decreases damage from enemy bows by 2% per level.

    Molten - 4 - Chance of setting your attacker ablaze.

    Patch - 3 -
    Chance to recover durability when damaged by mobs.

    Tank - 5 - Decreases damage from enemy axes by 2% per level.

    Ward - 4 - A small chance to absorb enemy damage.

    Epic

    Frozen - 3 - Can give your attacker slowness.

    Poisoned - 4 - Chance to poison your attacker.

    Trickster - 5 -
    When hit you have a chance to teleport directly behind you opponent.

    Voodoo - 6 - Gives a chance to weaken your foe.

    Wither - 5 -
    A chance to give the wither effect to your attacker.

    Legendary

    Angelic - 5 - Heals you when you are hit.

    Divert - 5 - Chance of poisoning opponent and gaining regeneration.

    Dodge - 5 - Chance to dodge melee attacks, chance increases when sneaking.

    Swordsman - 5 - Chance to reduces incoming damage while wielding a sword by up to 22% at max level.

    Unholy - 5 - Defend with weakness and wither effects.

    Mythical

    Arrow Deflect - 4 - Chance to prevent an enemy arrow from dealing damage.

    Creeper Armor - 3 - Chance to prevent damage from explosions\nand to restore some health on level 3.

    Daph - 3 - Gives a small chance to spawn squids when you are hit to confuse enemies\nor something like that. Do not question why this enchantment exists.

    Guardians - 7 - A chance to spawn iron golems to assist you and watch over you.

    Immortal - 4 - Chance to repair your armor when you are hit.

    Obsidianshield - 1 - Gives permanent fire resistance.

    Overload - 5 - Increases your maximum health.

    Safeguard - 2 - Chance to gain Damage Resistance\nwhen defending.

    Spirits - 7 - Chance to spawn guard blazes.

    Boots
    Common


    Aegis - 3 - Chance to get a speed buff when taking fall damage.

    Rare


    Aqua - 4 - Deal double damage while in water.

    Rocket Escape - 3 - Blast off into the air at low HP.

    Epic

    Anti Gravity - 5 - Gives a jump boost.

    Lava Walker - 1 - Walk on Lava.

    Undead Ruse - 6 - When hit there is a chance to spawn\nzombie hordes to defend you.

    Legendary

    Gears - 3 - Increases your speed when equipped.

    Plummet - 3 - Deal damage to nearby mobs when taking fall damage.

    Mythical

    Convulse - 6 - Chance to throw your attackers into the air.

    Leggings
    Common


    Extinguish - 3 - Chance to extinguish yourself when on fire.

    Rare

    Explosive Demise - 6 - Summon creepers as your guards when you are near death.

    Chestplate
    Common


    Shockwave - 5 - Chance to push back your attacker when your health is low.

    Legendary

    Chunky - 6 -
    Chance to significantly decrease incoming melee damage.

    Helmet
    Common

    Aquatic - 1 - Gives permanent water breathing.

    Smokebomb - 5 - When you are near death, you will spawn a smoke bomb to distract your enemies.

    Epic

    Glowing - 1 - Gives permanent night vision.

    Mythical

    Implants - 3 - Passively heals +1 health and restores +1 hunger every few seconds.
     
    #2 sh1mrr4, Feb 15, 2019
    Last edited by a moderator: Jun 10, 2022
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  3. sh1mrr4

    sh1mrr4 Retired Administrator

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    Axes
    Common


    Confusion - 4 - A chance to deal nausea to your victim.

    Rare

    Dimish - 1 - Chance to give your enemy mining fatigue.

    Epic

    Bleed - 6 - Make your opponent bleed.

    Blunt Force - 4 - Chance to deal extra damage.

    Cleave - 5 - Damages players within a radius that increases with the level of enchantment.

    Inflame - 3 - Set all players in a radius on fire.

    Reaper - 4 - A chance to give your opponent the Wither and Blindness effects when dealing damage.

    Legendary

    Blacksmith - 5 - Repairs your armor, but reduces damage dealt.

    Shatter - 4 - Chance to deal extra durability damage to all enemy armor.

    Mythical

    Arrow Break - 5 - Gives a chance to block arrows while holding this axe.

    Barbarian - 4 - Chance to inflicts more axe damage.

    Bows
    Common


    Snare - 4 - Headshots with bows deal double damage.

    Rare

    Striker - 3 - Rain arrows over your opponent.

    Legendary

    Sniper - 5 - Repairs your armor, but reduces damage dealt.

    Bows and Crossbows
    Epic

    Arrow Lifesteal - 5 - Chance to steal health from opponent.

    Legendary

    Longbow - 4 - Greatly increases damage dealt to enemy players that have a bow in their hands.

    Piercing - 5 -
    Inflicts more damage.

    Mythical

    Neutralize - 2 - Chance to disarm opponent.

    Swords
    Common


    Confuse - 4 - Chance to give enemy players nausea.

    Epicnes - 3 - Gives particles and sound effects.

    Interrupt - 2 - Chance to give your enemy mining fatigue.

    Magnet - 3 - Your attacks have no/reduced knockback.

    Shackle - 3 - Prevents mobs from being knocked back by your attacks.

    Rare

    Night Walker - 3 -
    Freeze mobs at night.

    Skills Swipe - 5 - A chance to steal some of your enemy's EXP every time you damage them.

    Epic

    Blind - 3 - A chance of causing blindness when attacking.

    Critical - 3 -
    Increases damage done with critical hits.

    Deranged - 3 -
    Strikes players near your target with lightning.

    Greatsword - 5 - Multiplies the damage against players who are wielding a BOW at the time they are hit.

    Vampire - 3 -
    A chance to heal you for up to 3 hp a few seconds after you strike.

    Legendary

    Block - 3 - A chance to negate an attack and return up to 4 damage.

    Disarmer - 8 - Low chance of unequipping a random armor piece of your opponent.

    Disintegrate - 4 -
    Chance to deal extra durability damage to all enemy armor.

    Endmaster - 3 - Double damage to mobs in End.

    Exalted - 4 -
    A chance to remove harmful potion effects.

    Ice Aspect - 3 -
    A chance of giving your enemy slowness.

    Immolation - 3 -
    Set all mobs in radius on fire.

    Inquisitive - 4 - Chance to increase EXP drops from mobs.

    Lifesteal - 5 - A chance to steal your opponent’s health when attacking.

    Netherling - 3 -
    Double damage to mobs in Nether.

    Night Owl - 3 - Deal more damage to mobs at night.

    Permafrost - 5 -
    Chance to slow your opponents and to make them bleed.

    Mythical

    Disarm - 3 - Chance to disarm opponent.

    Double Strike - 3 -
    A chance to strike twice.

    Shuffle - 3 - Disorganize opponent's hotbar.

    Swords and Axes
    Common


    Featherweight - 3 - Chance to briefly get the haste effect when attacking.

    Rare

    Berserk - 5 - Change to gain strength and mining fatigue when attacking.

    Devour - 3 - Chance to restore food while killing mobs.

    Famine - 4 - A chance to give your opponent the hunger effect.

    Ravenous - 4 - Chance to regain hunger while fighting.

    Slayer - 4 - Increases damage dealt to passive mobs.

    Epic

    Decapitation - 3 - Gives a chance to obtain the head of killed players.

    Infernal - 3 - Explosive fire effect.

    Paralyze - 4 - Hits your opponent with lightning and slows them and their attacks.

    Poison - 3 -
    A chance of poisoning mobs or enemies.

    Legendary


    Beastslayer - 4 - Increases damage dealt to hostile mobs.

    Rebound - 3 - Gain some health after killing mobs or players.

    Mythical

    Scare - 5 - Chance to replace your opponents helmet with a pumpkin for a short time.

    Tridents
    Rare


    Spark - 3 - Lights opponents on fire.

    Epic

    Chaos - 5 -
    Apply weakness and wither effects.

    Impact - 4 -
    Low chance to double dealt damage.

    Poseidon - 4 -
    Increases ranged damage dealt with Tridents.

    Legendary


    Strife - 3 - Increases Trident melee damage.

    Twinge - 4 - Make your enemy bleed, by\n using the melee attack.

    Mythical

    Deadshot - 5 - Headshots with tridents deal double damage.

    Tridents, Bows and Crossbows
    Rare


    Perish - 5 - A chance to give the wither effect.

    Virus - 3 - A chance of poisoning mobs or enemies.

    Hunter - 4 - Increases damage dealt to passive mobs.

    Epic

    Bowmaster - 5 -
    Multiplies damage against players who are wielding a Sword at the time they are hit.

    Legendary

    Soulless - 4 - Increases damage dealt to Hostile Mobs.

    Tridents, Bows, Crossbows and Swords
    Common


    Strike - 3 - Chance to strike your opponent with lightning.

    Tridents, Bows, Crossbows, Swords and Axes
    Epic

    Reforged - 6 -
    Restores some durability when you kill a mob.

    Pickaxe
    Common


    Autosmelt - 3 - Chance to smelt mined blocks.

    Rebreather - 2 - Chance to regain air when mining underwater.

    Epic

    Experience - 5 - Chance to get more experience from breaking ores.

    Replenish - 3 - Chance to restore food while mining.

    Pickaxes, Shovels and Axes
    Epic

    Haste - 3 -
    Allows you to swing your tools faster.

    Tools
    Rare

    Telepathy - 4 -
    Automatically places blocks broken by tools in your inventory.

    Elytra
    Legendary


    Judgement - 5 - Chance of poisoning opponent and gaining regeneration.

    Reinforced - 4 - Reduces damage dealt to you.

    Fishing Rod
    Epic

    Hook - 3 - Get more experience from fishing.

    Legendary

    Bait - 3 - Chance to receive an extra fish.

    Stick
    Rare


    Merchant - 3 - Right-click to sell all sellable items in your inventory. 60, 45 or 30 seconds cooldown depending on the enchantment level.
     
    #3 sh1mrr4, Feb 15, 2019
    Last edited by a moderator: Jun 11, 2022
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  4. sh1mrr4

    sh1mrr4 Retired Administrator

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    Credits for updating this post belong to @Rubyo3000 :D
     
    #4 sh1mrr4, Aug 2, 2020
    Last edited: Aug 2, 2020
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  5. Rubyo3000

    Rubyo3000 Administrator
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    Credits for the Towny v5.0 update of this post belong to @Marijke2382 ;)
     
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