Hey there,

As the summer starts rolling around, we want to ensure that new players have access to new materials and resources on the server, so we will be carrying out some world resets and world border expansions on May 25th at 12:00PM EST!

Worlds that will be reset:
  • End World
  • Resource World

Furthermore, we will be expanding the border of the Main World from 28,000x28,000 to 30,000x30,000. This means that everyone can explore even further! This will be the largest single world on any Shadow Kingdom server!

When will this happen?
We will be carrying out these changes on Saturday, May 25, 2019 at 12:00PM EST!
*Please note that the server may have a few minutes of downtime before this time while we generate the new worlds and expansions. We do this to prevent lag while new areas are being explored for the first time.

We will NOT be resetting the Nether World or Main World!
Looking forward!

Hi there!

I woke up today to some lovely news that our Towny v3.0 spawn made by @JST had been featured on Minecraft.net! We're so proud of this build, and it's personally my favorite spawn on the entire network.

Everyone, please check out the article here!

While you're here, be sure to also diamond, favorite, and comment on Planet Minecraft!


Hello Players,

Ever since the original Towny v1.0 server, it has been our goal to provide the best Towny experience to our players. Our Towny servers have been the most popular, successful, and addictive line of gamemodes that we've ever released. In fact, if we never expanded Shadow Kingdom into Towny, we probably wouldn't be around today. So to begin this announcement, we would like to thank our community and staff for the continued support throughout these last (nearly) 4 years, because it is due to these users that we have the ability to provide this server to our community.

With the recent Minecraft updates, a server reset was inevitable if we ever wanted to officially support 1.13(.x) and later versions. Instead of a simple reset, we decided to rebuild our Towny server from the ground up, taking into account the small details. Our goal with Towny v3.0 was more consistency, user-friendliness, and maximum enjoyment for the player.


The rest of this announcement will be highlighted features of Towny v3.0. There are far too many changes to cover everything in this announcement, but the most notable ones will be listed:

The Towny system that we will use on Towny v3.0 is much more realistic and friendly to players who do not have large income. We've reduced many prices, such as Town creation, so even new players have more of a chance to create their own civilizations and not have to rely on a mayor they may not trust. Currently, Town creation is reduced by 50% to $15,000 and upkeep starts at only $40! Yes, $40! Upkeep will be plot-based using the following equation: # of claims * 40. We can't wait to see how this new system is taken advantage of by the community!


Our brand new VoteTokens system will resemble Factions v2.0, may it rest in peace. VoteTokens will now be a physical item, which means that they can be traded using ChestShops or even /trade! Along with this change, the new TokenShop will now contain even more items such as LWCKeys and every possible "staff" tool. For the sake of consistency, all staff tools have been removed from all places on the server besides the TokenShop and VoteParty. This way, no matter where you...